Glass hourglass with running sand symbolising the measurement of time in person-days
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Story points vs person-days

Estimation May 12, 2026 By Julien

The eternal debate of agile teams. Spoiler: they are not the same thing, and confusing them is expensive.

The fundamental difference

Story points Person-days
Nature Relative and abstract Absolute and time-based
Varies per person? No Yes
Reflects uncertainty? Yes Rarely
Recommended use Agile planning Contracts, external reporting

The problem with person-days in agile

Person-days create an illusion of precision. Saying that a feature takes 5 person-days implies that you know exactly what you're doing, how long each task takes, and that nothing unexpected will happen. In software development, that's rarely the case.

Person-days also push managers to treat developers as interchangeable resources. "If one dev does it in 3 days, two devs do it in 1.5 days." Except no: that's Brooks's law.

Brooks's law: Adding people to a late project makes it later.

Story points, on the other hand, let you…

  • Estimate collectively without arguing about individual capabilities
  • Measure team velocity sprint after sprint
  • Spot trends (is the team getting faster? slower?)
  • Prioritise without turning estimates into contractual promises

When to use person-days anyway?

In some contexts, person-days remain useful: fixed-price contracts, reporting to non-agile stakeholders, or accounting-based project tracking. In that case, you can convert velocity into a time approximation, but you keep story points internally.

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